
Lets move to Hollywood in games
It is my contention that sometimes we work to hard at games, developers and publishers, and I would like to see a more “Hollywood” approach to game development, especially under the larger publisher’s stable of developers. What I mean is large Hollywood studios have large departments dedicated to things such as costumes, props, and set designs. When Hollywood needs a lamp for a scene, it usually doesn’t build one from scratch, the set designers contact someone in the prop department. It is not uncommon at all for people to use the same costumes. If one film company is making a western they are probally using a large amount of props, costumes, and stage design from other Westerns.
So why can’t large publishers of videogames do the same thing? Why can’t EA have a large database of assets for all its studios to use. It would surely increase development time. When creating a racing game why should artists have to even think about making such simple and obvious things as trees.
It is my contention that sometimes we work to hard at games, developers and publishers, and I would like to see a more “Hollywood” approach to game development, especially under the larger publisher’s stable of developers. What I mean is large Hollywood studios have large departments dedicated to things such as costumes, props, and set designs. When Hollywood needs a lamp for a scene, it usually doesn’t build one from scratch, the set designers contact someone in the prop department. It is not uncommon at all for people to use the same costumes. If one film company is making a western they are probally using a large amount of props, costumes, and stage design from other Westerns.
So why can’t large publishers of videogames do the same thing? Why can’t EA have a large database of assets for all its studios to use. It would surely increase development time. When creating a racing game why should artists have to even think about making such simple and obvious things as trees.
Just think about a tree, it is something we obviously take for granted, a form we know very well from seeing them everyday (hopefully… I know some coders who haven’t seen the sun in a while) And trees are everywhere around us, so they are everywhere in almost any game, it could be a racing game, or a role playing game or a first person shooter. Trees are everywhere. But the question is why should game design slow down to create these things when they have been created a thousand times before?
Do you think game players will be upset when they see a tree in a roleplaying game that looks like the one they just sped by at 120 mph in a racing game? But lets be more specific, lets say the asset is a sword or a shield. A game player may notice the same shield or sword in different roleplaying games, but I contend that a player won’t get upset at this and is more upset when all the villagers look the same with the same sword and same shield and there is no individuality, instead of using a large varied amount of stock assets will make them look individual and fresh.

